AI Insights · Timothy · April 2024
Top 5 PVP Games Performance in Spain Q1 2024
An overview of the performance of the top 5 PVP games on a unified platform in Spain during the first quarter of 2024, based on weekly downloads, revenue, and active users.
The first quarter of 2024 saw significant movements in the PVP gaming sector in Spain. Here's a detailed look at the performance of the top 5 PVP games based on data from Sensor Tower.
Coin Master from Moon Active showed a varied performance in terms of weekly downloads, starting with approximately 10K in early January and dipping to around 5.7K in early February, before rising again to 8.3K by the end of March. Weekly revenue for this game fluctuated, peaking at around $342K in late January and maintaining a steady range between $293K and $336K throughout the quarter. Active users also saw fluctuations, starting at 168K in early January, peaking at 183K mid-month, and closing the quarter at 163K.
Brawl Stars by Supercell experienced a notable rise in weekly downloads, starting at 45K and increasing sharply to 190K by the end of March. Revenue saw a similar trend, starting at around $250K, dropping to $172K mid-January, then skyrocketing to $557K by the end of the quarter. Weekly active users also saw a steady increase from 2.3M in early January to 4.7M by the end of March.
MONOPOLY GO! from Scopely, Inc. had a consistent performance in weekly downloads, starting at 41K, dipping to 13K mid-March, and ending at 15K. Revenue remained relatively stable, ranging between $111K and $152K throughout the quarter. Active users dropped from 113K in early January to 64K by the end of March.
Roblox by Roblox Corporation had a steady download rate, starting at 54K and ending at 43K. Revenue saw fluctuations, starting at $152K, dipping to $80K mid-February, and recovering to $113K by the end of March. Active users started at 2.6M in early January, experiencing a slight decline to 2.3M mid-quarter, but ending at 2.4M.
Clash of Clans, also by Supercell, showed a steady download rate, starting at 11K and ending at 7.9K. Revenue had notable peaks and troughs, beginning at $138K, dropping to $53K in late January, and closing at $43K in late March. Active users remained fairly stable, starting at 1.3M and ending the quarter at 1.2M.
For more detailed insights and data, visit Sensor Tower.